Thursday, July 15, 2021
D-Day in 1/285 (6mm) scale using Command Decision: Test of Battle rules
Real-life obstacles really hurt my gaming time and Covid was a disaster for wargamers who do not preter solo gaming. As a result, this blog took a big hit. Now, my gaming time is way up and the convention doors are open again...so let's revive the bogging! We shall start with some catching up...
After a trip to Nomandy for the 75th anniversary, I was inspired to run a D-Day game. For terrain, I broke out some old Geohex, a beach mat from Battlefront and other micro terrain items. I set the scene for the game as Omaha Beach and to keep the game looking right, while reducing figure numbers, I used the latest edition of Frank Chadwick's Command Decision rules. Each stand on the table represents a platoon. The forces selected for the game provided a match that was meant to play out like the historical battle. The players cooperated running the American forces, while I ran the game and the German defenders. Eventually, the American forces prevailed and opened the Vierville Draw to exit the beach. Casualties were high, but the engineers, some Rangers, a handful of tanks and accurate shore bonbardment from a destroyer at close range, combined to achieve the objective. The rules worked very well. The fire from the destroyer and the tanks suppressed and even silenced some bunkers and allowed the engineers and Rangers to assault the defenses in close combat and to blow up the obstacle wall blocking the exit from the Vierville Draw.
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